Alan Gershenfeld is President and Co-Founder of E-Line Media, a publisher of games that help players understand and shape the world. He has worked on impact game projects with the Gates Foundation, MacArthur Foundation, NSF, USAID, DARPA, White House OSTP, Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, MIT and ASU. E-Line is developer of Never Alone (Kisima Ingitchuna) a game made inclusively with the Alaska Native community that has reached over 3 million gamers and won a BAFTA and Game of the Year at Games for Change. Gershenfeld was previously a member of the executive team that rebuilt game publisher Activision from bankruptcy into an industry leader overseeing titles such as Civilization: Call to Power, Muppet Treasure Island, Tony Hawk Skateboarding, Spycraft, Pitfall, Shanghai and Zork. He has spoken on games, learning and social impact all over the world including the World Economic Forum in Davos and Dalian. As a writer, Gershenfeld was a film critic for the South China Morning Postin Hong Kong, co-author of Game Plan, a book about the computer and video game business published by St. Martin’s Press and has published articles on digital media and technology for learning and social impact in numerous publications including Scientific American, Education Week, Huffington Post, Slate, Politico, Marketwatch and Knowledge Quest. Most recently he co-authored, with his two brothers, Designing Reality: How to Survive and Thrive in the 3rd Digital Revolution. Gershenfeld is also a co-founder of ExperimentalDesign, a pioneer in world building to help design and build preferred futures. He serves on the Board of FilmAid International and Advisory Boards for PBS Kids Next Generation Media, iCivics and Joan Ganz Cooney Center at Sesame Workshop. He is former Chairman of Games for Change.